MOI3D SNAPPING UPDATE
Update fillet command - Allow 0 radius to be entered as a way to reset the fillet and restore the original object for preview.įixed a bug with periodic fillets reported on the forum here:įixed a bug with viewport flickering when loading a 3DM file by double-clicking it in Explorer when the 3DM file had a single maximized view in it, under certain timing conditions.
![moi3d snapping moi3d snapping](https://i.postimg.cc/4xCQFR1v/Normal-surface.jpg)
Updated fillets to fix problems with fillets occasionally splitting into 2 long strips down their centerlines. Some fillet fixes separate from variable radius fillets: Improvements in backfacing detection at concave silhouette areas, Helps to reduce "hook" type overshooting visible curve areas at bases of cylidner protrusions and similar features. And if a face is hidden don't generate shaded output or silhouettes for it.īackfacing silhouette detection. If an edge curve is hidden, don't use it in the hidden line calculation. Improve out of memory handling in hidden line generation, show "Insufficient memory" warning instead of just crashing like it previously did. Fixes a bug reported through e-mail by Jeff Dierstein This could lead to unwanted near/far clipping happening when scripting PDF/AI export. Helps with problems with poor visibility results on larger or smaller sized scenes.įix bug with incorrect bounds gathering for standalone curves.įix bug where clip planes were not necessarily being set in the renderview to encompass the geometry being rendered. Previously all hidden line generation was refitting cubic curves to the hidden line output.Ĭalculate depth bias tolerance by relative tolerance factor using overall bounding box size.
![moi3d snapping moi3d snapping](https://i.ytimg.com/vi/MfTpZb4qL5c/maxresdefault.jpg)
MOI3D SNAPPING FULL
Update hidden line generation for DXF output and Make2D - don't refit rationals (like circles and ellipses) as cubics for DXF or Make2D output since unlike AI/PDF format these can handle full rational bspline output. Accuracy of the generated result is greatly improved. Since it can use only local operations slowdown is only about 4%. Improve accuracy of hidden line results by performing curve/curve intersections when visibility changes, to align the transition point accurately to other geometry. Lots of tuneups for hidden line generation: